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MISTAKES AND ERRATA

(for The Voice Actor's Copybook)

The following is a complete list of mistakes, usually factual errors, found within currently released episodes of The Voice Actor's Copybook. While I try to limit these as much as possible, here are the ones which slipped through the gaps.



An Exercise In Trust: How Titanfall 2's Voice Acting Makes You Care

  • I am very bad at Titanfall 2. This isn't a factual error or anything, but I'm so bad at Titanfall 2 that it felt warranted to place this in my big list of mistakes.

  • The Call of Duty game that came out around the same time was Infinite Warfare, not Advanced Warfare.

  • Cooper doesn't crash the simulation; it crashes because power gets diverted away from the simulation during an attack. This serves the same narrative purpose of presenting Cooper as not yet being ready to pilot a mech, but makes it less of a random, cosmic failure and grounds the reasoning more in the game's reality.

  • EA didn't actually choose the release schedule for the game. Respawn was given liberty to choose when to put the game out, and they chose to release it between two other major competing shooters. I accused EA of "near-sabotage" for the release schedule, but this was more self-sabotage than anything else.


Oblivion: The Life and Times of NPCs

  • Some odd editing mistakes from rendering at a different frame rate than I edited at. Some transitions wind up looking strange.


Phoenix Wright, and the Art of Voiceless Voice Acting

  • I pronounce "timbre" as "tim-burr" instead of "tam-burr".


Why Was The Voice Acting in The House of The Dead 2 So Bad?

  • One of the reasons I gave for the weird voice acting was that it was directed by people who primarily/only spoke Japanese, meaning they would have a hard time telling a good English-voiced performance from a bad one. Many people who speak English as a second language informed me that they knew the acting was terrible long before they spoke English; conversely, I've heard from a few primary English speakers who have stated that they don't notice anything wrong with the acting. I don't believe that my conclusion was ultimately wrong, but it was definitely an oversimplification.


Metal Gear Solid: Good Voice Acting Goes Mainstream

  • Commenters were quick to point out that there were quite a few examples of good voice acting in games before Metal Gear Solid. This is true, but my point was aimed more at Metal Gear Solid putting an emphasis on good voice acting above most other factors in a mainstream, first-party game. Again, I could have (and should have) expanded on this to avoid oversimplifying.

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